CRANKWORKS Wiki dos jogadores

Wiki dos jogadores

Novidades

A versão 0.10.3 é a atual. As notas abaixo são as do jogo — exatamente o texto que o ecrã NOVIDADES mostra na tua consola.

Um jogo de Playdate instalado por sideload não tem atualizações automáticas. Se uma versão abaixo for mais recente do que a do teu ecrã inicial, tens uma atualização à tua espera.

As versões

v0.10.3

Once Is Once

  • A new game stays in act I after a relaunch.
  • The act you were owed is granted once, not again on every load.
v0.10.2

Start at the Start

  • A new game starts in act I again -- the workshop mode's act picker was keeping the previous game's value.
  • The journal setting is visible without scrolling.
v0.10.1

Back and Forth

  • The workshop code is a switch now: type it again and it turns off.
v0.10.0

Every Act Is a Game

  • Prices you set, a dial, a research tree and real offers in acts II, III and IV.
  • The wire had thirteen offers an hour in act I and ZERO everywhere else.
  • Act II now carries 95% of act I's decisions, act III 71%, act IV 39%.
v0.9.1

Nothing Lost

  • Cancelling the keyboard no longer spends a single-use gift code.
  • The network screen costs a third of what it did per frame.
  • The lab shows when there is more below.
  • The dial's LAB share reaches the lab -- it was going nowhere.
v0.9.0

Every Act Has Work

  • Act IV: eight parts to buy with your works -- fitting one advances the movement at once.
  • Act III: you buy the ground yourself; REACH became an automation.
  • The wire and the weather now know which act you are in.
  • A card at each crossing says what the new act asks of you.
v0.8.0

The Swarm Wakes Up

  • Act III was inert: after an hour the swarm was 378 strong, never hungry.
  • It now grows from minute five, opens ground five times, and can collapse.
  • The act you can lose by pushing finally has its drama.
v0.7.2

Every Act Has a Dial

  • Act II shares its revenue between market, lab and grid.
  • The grid share builds plants: supply is no longer a fixed ceiling.
  • Bigger network sites finally pay off -- their yield now progresses.
  • Left and right belong to the tabs again; the crank adjusts values.
  • Doctrine no longer traps you on its own page.
  • Cores and patents now say where they come from.
v0.7.1

Quick Fix

  • Act II: the goal line no longer flickers between two regions.
  • It was switching thirty times a second, and the console felt it.
  • Shipping now keeps its region instead of re-routing every frame.
v0.7.0

What You Carry

  • The game has an ending again -- it had lost its only trigger.
  • Finish it and you keep a mechanic that did not exist before:
  • a 19th machine, a second resonance band, a swarm that remembers.
  • Four endings, four tiers. Act II in 11 minutes instead of 242.
  • The legacy machine no longer leaks into a first playthrough.
v0.6.0

Acts With Teeth Act II: tune every site, or push it. Ten events written for the network. Act III: the swarm mutates. You choose. Adopting everything starves it.

    v0.5.1

    The Crank Bites The crank now really works in act II. Turn it and the grid stops starving. Act II says what to do next. No text overlaps in any language.

      v0.5.0

      The Hand in Every Act The crank works in acts II and III now. It feeds the grid, and the swarm, by hand. Act II tells you what to do next. You can always leave the act-break choice.

        v0.4.2

        Your Workshop Back Ascended before? Act II now hands you the workshop a finished act I would have. Full tech tree, the machines, and a float.

          v0.4.1

          Straight to Act II If you ever ascended, you land in act II now. It is checked at every launch, not once. Release notes are in your language.

            v0.4.0

            No Way Back

            • L'ascension est retiree. On ne repart plus jamais de zero vers le meme jeu :
            • la cassure d'acte est le seul recommencement, et il mene ailleurs.
            • Les noyaux tombent maintenant tout seuls, a chaque facteur dix.
            • Ceux qui avaient deja ascende passent en acte II au lancement.
            • Les deblocages arrivent par le haut de l'ecran, avec leur propre son.
            • Les sous-pages s'annoncent : le graphe en chandeliers ne se trouve plus par hasard.
            • LE FIL a de vraies offres des les premieres minutes.
            • On voit ce que chaque machine mange, et on peut lui poser un plancher.
            • Aucune sauvegarde ne peut plus etre ecrasee par un build plus ancien.
            v0.3.0

            Four acts, six languages

            • The network, the swarm and the great movement
            • Gift codes, skins, sounds and two secret modes
            • Now in English, French, German, Spanish, Italian and Portuguese
            • Release notes and an update notice on the home screen
            • A new card in the library, and it turns