CRANKWORKS Player wiki

Player wiki

Research

73 technologies over 8 tiers, costing 5.67B research points in total. 6 of them are forks: taking one side closes the other for the whole run.

How research is paid for

Research points come from two places: the LAB lane of your dial, at 25 energy per point, and a steady 0.2 point per second for staying in the PERFECT zone. The costs printed below are the final costs — the tier multiplier is already applied, so this is exactly what you pay.

The lab. Cards you can afford stand out; the rest tell you what they want.
The lab. Cards you can afford stand out; the rest tell you what they want.

The forks — read these before you spend

6 pairs are mutually exclusive. Both sides sit at the same tier and cost the same, so the choice is never about price: it is about what your run becomes.

The exclusive forks: taking one side closes the other for the run
forkAB
tier 3 · 2250 RPFORCED CADENCE
Harder overdrive, hotter
GOVERNOR
A floor under bad turns, cooler
tier 4 · 24000 RPJUST IN TIME
Machines get cheaper to repeat
BUFFER STOCK
+25% from machines you own
tier 5 · 450000 RPCARTEL
+40% on what you made
VERTICAL
Materials cost 25% less
tier 7 · 90000000 RPWORLD FACTORY
+60% from machines
MASTER'S HAND
+120% from every turn
tier 1 · 800 RPSISTER PLANTS
+40% per site
REGIONAL DEALS
+30% region price
tier 1 · 800 RPSWARMING
+25% swarm
SYMBIOSIS
-25% intake, +20% output

What each technology opens

Most technologies change a multiplier. These ones open something new — a machine you could not buy, or a good you could not trade.

What each technology opens up
technologyunlocks
DYNAMOAUTO-CRANK II
CONVEYORBELT DYNAMO
ASSEMBLY LINEINDUSTRIAL CRANK
MASS PRODUCTIONSTEEL FOUNDRY, STEEL
INDUSTRIAL REACTORREACTOR LOOP
MINING DRILLCOPPER MINE, IRON MINE
ROBOT ARMROBOTIC CRANK
AUTONOMOUS FACTORYAUTO FACTORY
TITANIUMTITANIUM MILL, TITANIUM
CARBON FIBERCARBON KILN, CARBON
GRAPHENEGRAPHENE PRESS, GRAPHENE
DEEP MININGSILICON QUARRY
INDUSTRIAL AIAI CORE
MATTER COMPILERQUANTUM LATTICE, QUANTUM
QUANTUM PROCESSORQUANTUM SPINNER
DYSON NETWORKDYSON TAP

The whole tree

Tier 1 — 25 technologies, 5.41K research points
technologyeffectcost (RP)aftereffectsmaterials
BASIC GEARS+10% crank power10crank power +0.1
LUBRICATION-20% heat15BASIC GEARSheat produced -0.2
REINFORCED SHAFT+20% overdrive, -10% heat25BASIC GEARSheat produced -0.1 · overdrive bonus +0.2
FLYWHEELCrank keeps spinning30BASIC GEARSflywheel: the crank coasts +1
MECH EFFICIENCY+10% all output40LUBRICATIONeverything +0.1
CONVOYS+25% shipped4site output +0.25
HIGH VOLTAGE-15% energy eaten12CONVOYSsite energy drain -0.15
TWIN PLANTS+60% plant output35HIGH VOLTAGEextra starting machines +0.6
LOAD BALANCING-35% saturation100TWIN PLANTSdemand saturation -0.35
SURVEYS-30% region cost280LOAD BALANCINGregion cost -0.3
SISTER PLANTS+40% per site800SURVEYSextra sites +0.4
REGIONAL DEALS+30% region price800SURVEYSunit price +0.3
LEAN METABOLISM-20% intake4swarm intake -0.2
SHORT CHAIN+30% output12LEAN METABOLISMswarm output +0.3
EARTHWORKS+50% ground35SHORT CHAINnew ground +0.5
DAMPERS-40% strain100EARTHWORKSswarm strain -0.4
MOBILE WORKSHOPlab share x2280DAMPERSswarm lab share +1
SWARMING+25% swarm800MOBILE WORKSHOPswarm size +0.25
SYMBIOSIS-25% intake, +20% output800MOBILE WORKSHOPswarm intake -0.25 · swarm output +0.2
TIMING+20% band4
BEARINGS+25% intake12TIMING
TOOTHING+5% per turn35BEARINGS
ISOCHRONISM+30% band100TOOTHING
TRANSMISSION+35% intake280ISOCHRONISM
GREAT SPRING+10% per turn, +20% band800TRANSMISSION
Tier 2 — 6 technologies, 1.20K research points
technologyeffectcost (RP)aftereffectsmaterials
DYNAMOUnlocks AUTO-CRANK II120BASIC GEARS
BATTERY+4h offline cap180DYNAMOoffline cap (h) +4
CAPACITOR BANK+25% overdrive225DYNAMOoverdrive bonus +0.25
TRANSFORMER+15% sale price225DYNAMOsale premium +0.15
EFFICIENT MOTOR+15% machines300DYNAMOmachine output +0.15
ORDER BOOKLimit orders, 2 slots150TRANSFORMERlimit-order slots +2 · unlocks limit orders +1
Tier 3 — 9 technologies, 17.5K research points
technologyeffectcost (RP)aftereffectsmaterials
CONVEYOR+10% machines, new machine1.00KEFFICIENT MOTORmachine output +0.1
COOLING SYSTEM+30% cooling1.50KTRANSFORMERcooling +0.3
ASSEMBLY LINEUnlocks INDUSTRIAL CRANK2.00KCONVEYOR
MASS PRODUCTIONCheaper machine scaling2.50KASSEMBLY LINEmachine cost growth -0.01
INDUSTRIAL REACTORUnlocks REACTOR LOOP3.00KASSEMBLY LINESTEEL ×20
MARKET DESKUnlocks the price dial1.25KORDER BOOKunlocks the price dial +1
MINING DRILLUnlocks copper & iron mines1.75KCONVEYOR
FORCED CADENCEHarder overdrive, hotter2.25KCOOLING SYSTEMheat produced +0.15 · overdrive bonus +0.5
GOVERNORA floor under bad turns, cooler2.25KCOOLING SYSTEMcooling +0.2 · quality floor +0.5
Tier 4 — 7 technologies, 180K research points
technologyeffectcost (RP)aftereffectsmaterials
ROBOT ARMUnlocks ROBOTIC CRANK15.0KINDUSTRIAL REACTORSILICON ×30
FACTORY CONTROLLER+20% machines21.0KROBOT ARMmachine output +0.2
LOGISTICS AI+20% sales, better lab30.0KFACTORY CONTROLLERlab efficiency +0.1 · sale premium +0.2
AUTONOMOUS FACTORYUnlocks AUTO FACTORY48.0KFACTORY CONTROLLERTITANIUM ×15
TRADING FLOOR+1 order, price alerts18.0KMARKET DESKalert lines +2 · limit-order slots +1 · price alerts +1
JUST IN TIMEMachines get cheaper to repeat24.0KFACTORY CONTROLLERmachine cost growth -0.02
BUFFER STOCK+25% from machines you own24.0KFACTORY CONTROLLERmachine output +0.25
Tier 5 — 9 technologies, 3.45M research points
technologyeffectcost (RP)aftereffectsmaterials
TITANIUM+10% all, new material225KMASS PRODUCTIONeverything +0.1
CARBON FIBER+20% machines, new material330KTITANIUMmachine output +0.2
GRAPHENE+40% cooling, new material450KCARBON FIBERcooling +0.4
SMART MATERIALSWider perfect zone600KGRAPHENEperfect zone width (rpm) +60
FLASH SALESCheap ask drains the battery375KTRADING FLOORFLASH SALES +1
DEEP MININGUnlocks the silicon quarry270KMINING DRILL
FREIGHT CONTRACTSUnlocks delivery contracts300KTRADING FLOORcontracts +1
CARTEL+40% on what you made450KFLASH SALESsale premium +0.4
VERTICALMaterials cost 25% less450KFLASH SALESmaterial discount +0.25
Tier 6 — 6 technologies, 32.4M research points
technologyeffectcost (RP)aftereffectsmaterials
PRICING AISell price tracks the market6.00MNEURAL CONTROLLERprices itself +1
NEURAL CONTROLLERRhythm quality floor 40%3.20MLOGISTICS AIquality floor +0.4
PREDICTIVE MAINT.Overheats recover 2x faster4.80MNEURAL CONTROLLERoverheat duration +0.5
AUTONOMOUS ECONOMY+30% sale price6.40MNEURAL CONTROLLERsale premium +0.3
INDUSTRIAL AI+15% all, unlocks AI CORE8.00MPREDICTIVE MAINT.everything +0.15GRAPHENE ×15
MARKET MAKERDeeper books, half the impact4.00MFREIGHT CONTRACTSdeep seam output +1
Tier 7 — 7 technologies, 510M research points
technologyeffectcost (RP)aftereffectsmaterials
QUANTUM BATTERY+40h offline cap40.0MINDUSTRIAL AIoffline cap (h) +40 · offline efficiency +0.25
MATTER COMPILER-30% material costs60.0MQUANTUM BATTERYmaterial discount +0.3
PROBABILITY ENGINELuckier events80.0MMATTER COMPILERluck with events +0.5
QUANTUM PROCESSOR+100% research100MMATTER COMPILERresearch +1QUANTUM ×10
STANDING ORDERSOrders never expire, +250.0MPRICING AIalert lines +1 · contract slots +1 · limit orders never expire +1 · limit-order slots +2
WORLD FACTORY+60% from machines90.0MQUANTUM PROCESSORmachine output +0.6
MASTER'S HAND+120% from every turn90.0MQUANTUM PROCESSORcrank power +1.2
Tier 8 — 4 technologies, 5.12B research points
technologyeffectcost (RP)aftereffectsmaterials
ORBITAL INDUSTRY+50% machines625MQUANTUM PROCESSORmachine output +0.5
SOLAR COLLECTOR+100% crank power1.00BORBITAL INDUSTRYcrank power +1
DYSON NETWORKUnlocks DYSON TAP1.50BSOLAR COLLECTORQUANTUM ×80
STELLAR ENGINE+100% all output2.00BDYSON NETWORKeverything +1

The patent office

Patents are the second currency, and they buy something cores cannot. Cores pay in size — more energy, more machines, more of the same run. Patents pay in shape: the run starts differently, or the game gains a rule it did not have. You earn them by playing differently, never by playing longer: first tree finished under each directive, first ascension with each kit, challenges, reforge stars, distinct directive pairs, factory commissions, and one a day at most from the daily. There are 139 patents to win against a tree that costs 99 — and 124 of them without ever opening the game on a particular day. The tree does not ask for a calendar.

FOUNDRY
nodeeffectpatents
WORKSHOP PLANSStarting kits are better stocked1
INHERITED TOOLINGBegin with two techs already done2
NIGHT SHIFT+20% of what the factory makes offline3
FOREMAN+20% machine output3
SUPERVISED REDLINEOverdrive pushes the machines harder5
HEAVY EXTRACTIONMines dig half again as fast5
GREAT HALLOne more commission on the desk6
DOUBLE DIRECTIVECarry two directives in one run8
TRADE
nodeeffectpatents
THE REGISTERPrice alerts, and one more line1
THE GUILDHaggling swings half again as far2
BROKERAGETwo more limit orders3
CRISIS PREMIUM+15% on everything you made3
INTEGRATIONMaterials cost 15% less5
DAY COUNTERReroll the order of the day5
UNDERWRITINGOrders survive the ascension6
TRADE CHARTERStart with the desk already open8
CADENCE
nodeeffectpatents
THE REELThe crank keeps turning on its own1
BELLOWSVents clear heat half again as fast2
METRONOMEA floor under sloppy cranking3
GOVERNOR-10% heat everywhere3
STEEL ARM+30% from every turn5
WIDE ZONEThe perfect zone is easier to hold5
SECOND VALVEOverheating lets go sooner6
MASTER'S HANDThe perfect zone pays research8

The node f8 is the pivot: it allows two directives in one run, and it sits deep on purpose. It is the point where the game re-explodes combinatorially instead of adding another multiplier.

Factory commissions — they survive ascension
commissionasks forshows up afterpatents
A THOUSAND TONSiron_sold1.00Kafter 3 ascensions2
ELECTRIFICATIONenergy_sold5.00Mafter 3 ascensions2
THREE SHIFTSbig_crew3after 3 ascensions2
NOT ONE INCIDENTclean_run1after 3 ascensions2
CADENCE HELDperfect_time1.80Kafter 3 ascensions2
JUST IN TIMEorders_filled10after 3 ascensions2
ALL NIGHT LONGbest_offline21.6Kafter 3 ascensions2
A GOOD DEALhaggle_won50.0Kafter 3 ascensions2
STEELWORKSsteel_sold5.00Kafter 6 commissions3
TITANIUM ORDERtitanium_sold800after 6 commissions3
GRAPHENE BATCHgraphene_sold300after 6 commissions3
QUANTUM BATCHquantum_sold100after 6 commissions3
CRISIS PROFITSevent_money1.00Mafter 6 commissions3
FIVE TAPSdyson_five1after 6 commissions3
THE WHOLE TREEdirected_tree1after 6 commissions3
THREE PAIRINGSdir_pairs3after 6 commissions3
THE HAULIERcontracts_kept25after 6 commissions3
SIXTY DELIVERIEScontracts_kept60after 6 commissions3
THE GREAT WORK Ideep_run1after 14 commissions2
THE GREAT WORK IIfull_shelf1after 14 commissions3
THE GREAT WORK IIIdeeper_run1after 14 commissions5