Player wiki
The whole game in numbers
Everything here is counted by the game, not by a person. If a number on this page is wrong, the game is wrong.
Counts and thresholds
| what | how many |
|---|---|
| Machines | 19 |
| of them producers | 11 |
| of them extractors | 8 |
| Output of one of each, e/s | 12.1M |
| Cost of one of each, $ | 521B |
| Technologies | 73 |
| Research tiers | 8 |
| Cost of the whole tree, RP | 5.67B |
| Technologies in a finished tree (forks close) | 49 |
| Events | 40 |
| Achievements | 40 |
| Goods on the market | 9 |
| Factory upgrades | 8 |
| Upgrade levels in total | 157 |
| Permanent tracks | 6 |
| Cores to max every track | 186 |
| Game modes | 2 |
| Acts | 4 |
| Run directives | 10 |
| Starting kits | 4 |
| Challenges | 8 |
| Factory commissions | 21 |
| Patent nodes | 24 |
| Named pairings | 25 |
| Languages | 6 |
| Translated strings per language | 1203 |
| Ascension threshold, lifetime energy | 1.00B |
What can be unlocked
The game keeps one list of everything it can unlock, and how. Nothing cosmetic touches the balance — that is a rule, not a preference, because a world leaderboard only compares things that are comparable.
| id | type | how you get it |
|---|---|---|
| skin.gear.plain | skin | you start with it |
| skin.gear.ghost | skin | a gift code, a counter |
| palette.ui.light | palette | you start with it |
| palette.ui.heavy | palette | an achievement |
| sound.pack.works | sound | you start with it |
| sound.pack.arcade | sound | a gift code, an achievement |
| mode.secret.mirror | mode | an achievement |
| mode.secret.ironman | mode | a counter |
| title.profile.founder | title | a gift code |
| title.profile.architect | title | a counter |
| title.profile.legend | title | an achievement |
| badge.home.star | badge | a counter |