CRANKWORKS Player wiki

Player wiki

The whole game in numbers

Everything here is counted by the game, not by a person. If a number on this page is wrong, the game is wrong.

Counts and thresholds

The whole game, counted
whathow many
Machines19
of them producers11
of them extractors8
Output of one of each, e/s12.1M
Cost of one of each, $521B
Technologies73
Research tiers8
Cost of the whole tree, RP5.67B
Technologies in a finished tree (forks close)49
Events40
Achievements40
Goods on the market9
Factory upgrades8
Upgrade levels in total157
Permanent tracks6
Cores to max every track186
Game modes2
Acts4
Run directives10
Starting kits4
Challenges8
Factory commissions21
Patent nodes24
Named pairings25
Languages6
Translated strings per language1203
Ascension threshold, lifetime energy1.00B

What can be unlocked

The game keeps one list of everything it can unlock, and how. Nothing cosmetic touches the balance — that is a rule, not a preference, because a world leaderboard only compares things that are comparable.

Everything the game can unlock
idtypehow you get it
skin.gear.plainskinyou start with it
skin.gear.ghostskina gift code, a counter
palette.ui.lightpaletteyou start with it
palette.ui.heavypalettean achievement
sound.pack.workssoundyou start with it
sound.pack.arcadesounda gift code, an achievement
mode.secret.mirrormodean achievement
mode.secret.ironmanmodea counter
title.profile.foundertitlea gift code
title.profile.architecttitlea counter
title.profile.legendtitlean achievement
badge.home.starbadgea counter