CRANKWORKS Player wiki

Player wiki

Events

An event moves your multipliers live for a fixed time. Some are good, some are not, and a few ask you a question — those are the ones worth waiting for.

When they happen

  • The first one lands after 240 seconds of play.
  • After that, one every 90 to 240 seconds.
  • Each event has its own threshold in lifetime energy: crises do not land on a factory that has just started.

PROBABILITY ENGINE and its neighbours bias the draw towards favourable events. Nothing removes the bad ones — an economy with no weather is not an economy.

Playing around them

  • A shortage is the moment to post high. The market price climbs, your price can follow, and the share sold stays high. The single best minute of income in a run usually happens here.
  • The sale premium only applies to what you produced. Buying and reselling at the same price creates nothing, so there is no arbitrage loop to grind.
  • A shortage locks buying on the good it targets. Stock is built beforehand or not at all.
  • Choices are permanent for the event. Some end it early, which is occasionally exactly what you want.
An event lands and moves the multipliers live.
An event lands and moves the multipliers live.

All 40 events

All events, with their live multipliers
eventwhat it doeslastsshows up aftermoodeffectsyour call
COPPER SHORTAGEWorld copper output down 70%. Prices soar.120 s1.00Kbadprice of some goods: COPPER 5.5SELL STOCK / KEEP PRODUCING
GOLDEN AGEEverything runs twice as well. Enjoy it.90 s1.00Kgoodeverything ×2
ENERGY CRISISEnergy prices explode. Machines strain.120 s5.00Kbadmachine output ×0.8 · price of some goods: ENERGY 4
AI REVOLUTIONAutomation efficiency surges.90 s50.0Kgoodmachine output ×1.6
HEAT WAVECooling systems struggle.90 s2.00Kbadcooling ×0.5
COLD SNAPFree cooling for everyone.90 s2.00Kgoodcooling ×1.8 · heat produced ×0.7
MARKET BOOMBuyers everywhere. Sales pay more.60 s5.00Kgoodsale premium ×1.5
MARKET CRASHPrices collapse. A buyer's market.90 s20.0Kbadevery price ×0.5
STRIKEThe machines refuse. Well, the workers do.100 s50.0Kbadmachine output ×0.4PAY BONUS / WAIT IT OUT
BREAKTHROUGHResearch leaps forward.60 s10.0Kgoodresearch ×3
QUANTUM FLUXYour crank bends probability.45 s10.0Mgoodcrank power ×2.5 · heat produced ×1.4
SUPPLY COLLAPSERaw materials become rare.150 s20.0Kbadprice of some goods: COPPER 3, IRON 3, SILICON 3, STEEL 3
PRICE FREEZETrading halts. The board stops moving, and so does your leverage.90 s10.0Kbadprices frozen
TRADE FAIRMachinery is on sale. Buy while the stands are up.90 s10.0Kgoodmachine cost ×0.7
INSPECTIONThe inspector walks the floor. Pay the fee or slow down.120 s30.0Kbadmachine output ×0.8PAY BONUS / WAIT IT OUT
GRID SURGEThe line is live. Your crank bites twice as hard, and burns.75 s20.0Kgoodcrank power ×2 · heat produced ×1.5
EMBARGOThe market closes its doors. Nothing in, nothing out.60 s1.00Mbadmarket closed
METAL RUSHSteel and titanium double. Everyone wants a girder.120 s50.0Kgoodprice of some goods: STEEL 2, TITANIUM 2
PATRONAGEA backer offers gold for a seat at the table.120 s20.0Kgoodmachine output ×0.9 · everything ×1.2ACCEPT / DECLINE
SABOTAGESomeone jammed the cooling. The needle jumps.90 s50.0Kbadcooling ×0.7REPAIR / WAIT IT OUT
WORLD'S FAIRThe world is watching. Everything you sell fetches double.60 s100Kgoodsale premium ×2
A DOCILE GENERATIONThis batch replicates without argument. It will not last.100 s0goodswarm size ×0.35
A GREEDY GENERATIONThey eat more than they build. Ease the pressure or ride it out.90 s0badswarm size ×-0.25
THE SWARM IS FECUNDEverything they touch becomes another of them.80 s0goodswarm size ×0.6
THE MECHANISM IS WILLINGThe band is wider than it has any right to be.90 s0goodperfect zone width (rpm) ×0.3
SOMETHING IS RUBBINGEvery turn costs more than it should. Find the band.90 s0badcrank power ×0.75
SECOND WINDThe whole thing wants to turn. Do not waste it.70 s0goodcrank power ×1.4
BREAKDOWN IN THE STRAITSA relay is down and half the freight is stuck. Pay the crew or wait for the thaw.110 s0badsite output ×0.45REPAIR / WAIT IT OUT
A RIVAL UNDERCUTS YOUSomeone is selling below you everywhere. Match them, or hold your price and ship less.120 s0badunit price ×0.6MATCH / KEEP PRODUCING
A STATE ORDERA government wants everything you have, and is not haggling.90 s0goodunit price ×2.6
THE GRID SURGESEverything moves faster and eats more. Ride it while it lasts.80 s0goodsite energy drain ×1.5 · site output ×1.8
THE CONVOYS STRIKEFreight is halved. Your own hand is worth twice what it was.100 s0badcrank power ×2 · site output ×0.5
A HARD WINTEREvery site burns through its supply. The cold does not negotiate.140 s0badsite energy drain ×1.7
A GRID INSPECTIONThey walk the lines with a clipboard. Pay the fee or run slow.110 s0badsite output ×0.75PAY BONUS / WAIT IT OUT
A NEW ROUTE OPENSSomeone else built the road. The next region is half the price to reach.150 s0goodregion cost ×0.5
AN ENERGY SHORTAGEThe sites draw double and nobody says why.90 s0badsite energy drain ×2
THE WORLD WANTS MOREDemand is up everywhere at once. Nothing lasts, so ship.120 s0goodunit price ×1.5 · site output ×1.2
BLACKOUTThe grid is gone. Only your arm still turns.90 s0badcrank power ×3 · machine output ×0.2
COPPER BARONSYou held. Copper is worth eight times what it was.120 s0goodprice of some goods: COPPER 8
LABOUR PEACEYou paid. The floor runs sweeter than before.180 s0goodmachine output ×1.3