Player wiki
Events
An event moves your multipliers live for a fixed time. Some are good, some are not, and a few ask you a question — those are the ones worth waiting for.
When they happen
- The first one lands after 240 seconds of play.
- After that, one every 90 to 240 seconds.
- Each event has its own threshold in lifetime energy: crises do not land on a factory that has just started.
PROBABILITY ENGINE and its neighbours bias the draw towards favourable events. Nothing removes the bad ones — an economy with no weather is not an economy.
Playing around them
- A shortage is the moment to post high. The market price climbs, your price can follow, and the share sold stays high. The single best minute of income in a run usually happens here.
- The sale premium only applies to what you produced. Buying and reselling at the same price creates nothing, so there is no arbitrage loop to grind.
- A shortage locks buying on the good it targets. Stock is built beforehand or not at all.
- Choices are permanent for the event. Some end it early, which is occasionally exactly what you want.

All 40 events
| event | what it does | lasts | shows up after | mood | effects | your call |
|---|---|---|---|---|---|---|
| COPPER SHORTAGE | World copper output down 70%. Prices soar. | 120 s | 1.00K | bad | price of some goods: COPPER 5.5 | SELL STOCK / KEEP PRODUCING |
| GOLDEN AGE | Everything runs twice as well. Enjoy it. | 90 s | 1.00K | good | everything ×2 | — |
| ENERGY CRISIS | Energy prices explode. Machines strain. | 120 s | 5.00K | bad | machine output ×0.8 · price of some goods: ENERGY 4 | — |
| AI REVOLUTION | Automation efficiency surges. | 90 s | 50.0K | good | machine output ×1.6 | — |
| HEAT WAVE | Cooling systems struggle. | 90 s | 2.00K | bad | cooling ×0.5 | — |
| COLD SNAP | Free cooling for everyone. | 90 s | 2.00K | good | cooling ×1.8 · heat produced ×0.7 | — |
| MARKET BOOM | Buyers everywhere. Sales pay more. | 60 s | 5.00K | good | sale premium ×1.5 | — |
| MARKET CRASH | Prices collapse. A buyer's market. | 90 s | 20.0K | bad | every price ×0.5 | — |
| STRIKE | The machines refuse. Well, the workers do. | 100 s | 50.0K | bad | machine output ×0.4 | PAY BONUS / WAIT IT OUT |
| BREAKTHROUGH | Research leaps forward. | 60 s | 10.0K | good | research ×3 | — |
| QUANTUM FLUX | Your crank bends probability. | 45 s | 10.0M | good | crank power ×2.5 · heat produced ×1.4 | — |
| SUPPLY COLLAPSE | Raw materials become rare. | 150 s | 20.0K | bad | price of some goods: COPPER 3, IRON 3, SILICON 3, STEEL 3 | — |
| PRICE FREEZE | Trading halts. The board stops moving, and so does your leverage. | 90 s | 10.0K | bad | prices frozen | — |
| TRADE FAIR | Machinery is on sale. Buy while the stands are up. | 90 s | 10.0K | good | machine cost ×0.7 | — |
| INSPECTION | The inspector walks the floor. Pay the fee or slow down. | 120 s | 30.0K | bad | machine output ×0.8 | PAY BONUS / WAIT IT OUT |
| GRID SURGE | The line is live. Your crank bites twice as hard, and burns. | 75 s | 20.0K | good | crank power ×2 · heat produced ×1.5 | — |
| EMBARGO | The market closes its doors. Nothing in, nothing out. | 60 s | 1.00M | bad | market closed | — |
| METAL RUSH | Steel and titanium double. Everyone wants a girder. | 120 s | 50.0K | good | price of some goods: STEEL 2, TITANIUM 2 | — |
| PATRONAGE | A backer offers gold for a seat at the table. | 120 s | 20.0K | good | machine output ×0.9 · everything ×1.2 | ACCEPT / DECLINE |
| SABOTAGE | Someone jammed the cooling. The needle jumps. | 90 s | 50.0K | bad | cooling ×0.7 | REPAIR / WAIT IT OUT |
| WORLD'S FAIR | The world is watching. Everything you sell fetches double. | 60 s | 100K | good | sale premium ×2 | — |
| A DOCILE GENERATION | This batch replicates without argument. It will not last. | 100 s | 0 | good | swarm size ×0.35 | — |
| A GREEDY GENERATION | They eat more than they build. Ease the pressure or ride it out. | 90 s | 0 | bad | swarm size ×-0.25 | — |
| THE SWARM IS FECUND | Everything they touch becomes another of them. | 80 s | 0 | good | swarm size ×0.6 | — |
| THE MECHANISM IS WILLING | The band is wider than it has any right to be. | 90 s | 0 | good | perfect zone width (rpm) ×0.3 | — |
| SOMETHING IS RUBBING | Every turn costs more than it should. Find the band. | 90 s | 0 | bad | crank power ×0.75 | — |
| SECOND WIND | The whole thing wants to turn. Do not waste it. | 70 s | 0 | good | crank power ×1.4 | — |
| BREAKDOWN IN THE STRAITS | A relay is down and half the freight is stuck. Pay the crew or wait for the thaw. | 110 s | 0 | bad | site output ×0.45 | REPAIR / WAIT IT OUT |
| A RIVAL UNDERCUTS YOU | Someone is selling below you everywhere. Match them, or hold your price and ship less. | 120 s | 0 | bad | unit price ×0.6 | MATCH / KEEP PRODUCING |
| A STATE ORDER | A government wants everything you have, and is not haggling. | 90 s | 0 | good | unit price ×2.6 | — |
| THE GRID SURGES | Everything moves faster and eats more. Ride it while it lasts. | 80 s | 0 | good | site energy drain ×1.5 · site output ×1.8 | — |
| THE CONVOYS STRIKE | Freight is halved. Your own hand is worth twice what it was. | 100 s | 0 | bad | crank power ×2 · site output ×0.5 | — |
| A HARD WINTER | Every site burns through its supply. The cold does not negotiate. | 140 s | 0 | bad | site energy drain ×1.7 | — |
| A GRID INSPECTION | They walk the lines with a clipboard. Pay the fee or run slow. | 110 s | 0 | bad | site output ×0.75 | PAY BONUS / WAIT IT OUT |
| A NEW ROUTE OPENS | Someone else built the road. The next region is half the price to reach. | 150 s | 0 | good | region cost ×0.5 | — |
| AN ENERGY SHORTAGE | The sites draw double and nobody says why. | 90 s | 0 | bad | site energy drain ×2 | — |
| THE WORLD WANTS MORE | Demand is up everywhere at once. Nothing lasts, so ship. | 120 s | 0 | good | unit price ×1.5 · site output ×1.2 | — |
| BLACKOUT | The grid is gone. Only your arm still turns. | 90 s | 0 | bad | crank power ×3 · machine output ×0.2 | — |
| COPPER BARONS | You held. Copper is worth eight times what it was. | 120 s | 0 | good | price of some goods: COPPER 8 | — |
| LABOUR PEACE | You paid. The floor runs sweeter than before. | 180 s | 0 | good | machine output ×1.3 | — |